Author: admin

  • 3D Projects

    3D Projects

    Here are various 3D projects I’ve created throughout my time at university, created in Blender and rendered using Arnold or Unreal Engine 5.

    Absurd Blue (2024)

    I modeled this project off of a piece in the art series 荒诞的蓝色(Absurd blue) by PS孝康. My 3D recreation of their work is featured in the Student Union of the University of Texas at Dallas.

    Product Shot Recreation (2024)

    I created this project as an assignment focused on learning how to recreate a product photograph through careful observation and visual replication.

    Italian Summer (2024)

    This project was a further study into developing foliage and working in Unreal Engine 5.

    Unreal Love (2023)

    This project was my first introduction to working in Unreal Engine 5 and Nanite.

    RIP ATEC (2023)

    I created this project to cheekily memorialize the legacy of my school, ATEC (Arts, Technology, and Emerging Communications), which has since been restructured and renamed the Harry W. Bass Jr. School of Arts, Humanities, and Technology.

    Product Shot Recreation (2023)

    I created this project as an assignment focused on learning how to recreate a product photograph through careful observation and visual replication.

  • The Boedeker

    The Boedeker

    This project was shot at the Boedeker, a historical building that is set to be the home of The Cedars Union Art Incubator. Designed as a learning experience, this collab event brought together photographers and models to practice and gain experience and portfolio pieces.

    Working in this shared, art-focused environment pushed me to be more intentional with composition, lighting, and direction. It also encouraged a more collaborative approach to photography, helping shape my visual style and creative process.

  • Student Game Developer Association

    Student Game Developer Association

    Student Game Developer Association

    The Student Game Developer Association (SGDA) at the University of Texas at Dallas is known for hosting unique weekly events, each paired with a distinct, theme-driven, animated poster that was posted around campus physically and on social media platforms. Established by previous designers, this tradition of constant visual reinvention became a defining part of the organization’s visual identity.

    As Graphic Design Officer from May 2022 to May 2024, I continued this approach while introducing a consistent visual system across posters and applying SGDA’s core brand colors to physical merchandise, creating a cohesive and recognizable identity across campus while preserving its tradition of bold, playful posters.

  • Dallas Fashion Week (2026)

    Dallas Fashion Week (2026)

    Dallas Fashion Week (2026)

    This project captures my first runway show at Dallas Fashion Week. Working in a fast-paced environment pushed me to adapt quickly, refining my timing, gear choices, and overall approach to runway photography.

    It was also an inspiring introduction to a range of designers and collections, shaping how I think about capturing fashion in motion.

    Designer: Haggar (100-Year Anniversary)

    Designer: Estaz

    Designer: Sayobiyi

    Designer: Kondo

  • The Colony: 2044

    The Colony: 2044

    For this cutesy post-apocalyptic simulation game, I created the entire brand identity, UI, in-game sprites, trailer, and additional marketing assets after joining the team mid-production.

  • DOSE*

    DOSE*

    DOSE* is a conceptual fragrance brand inspired by flavored milk. I created all assets as part of a 4-week mentorship with Out in Tech and Samsung to learn Cinema 4D and explore brand storytelling.

  • Animation Guild at UTD

    Animation Guild at UTD

    For the Animation Guild at UTD, I was brought on as a Graphic Design Officer to lead a rebrand focused on a brighter, more fun, and approachable identity. I retained and refined the existing logo for versatility and preserved its recognizable blue-and-yellow color palette.

    To achieve this, I introduced vibrant backgrounds and playful, tactile elements inspired by traditional animation—such as sketching and paper textures—balancing a fresh, energetic tone with a sense of craft and history.

  • Get Records With Me

    Get Records With Me

    For this photoshoot, I collaborated with models for the first time to create a striking campaign for Get Records With Me (GRWM). I directed, photographed, and edited the full series, applying light retouching to enhance the visuals while preserving texture in the clothes and backgrounds. The shoot allowed me to explore new creative dynamics and bring the concept to life with a cinematic, impactful style.

  • Bloody Valentines

    Bloody Valentines

    This horror-themed photoshoot was captured the day before Valentine’s Day. I shot and edited the full series to enhance the colors and lightly retouch skin and clothes.

  • Illustrations

    Illustrations

    Illustrations

    A selection of illustrations featuring personal projects, commercial work, and artistic studies.